Maintenance Mech

Description

Maintenance mech created in my free time. Design heavily based on works by Izumo Jyuki.
High/low poly models and bakes done in 3dsMax, textures in Photoshop, rendered in UDK.

Details:
21 217 triangles
2x 2048 Diffuse, Normal, Specular
2x 512 Reflection Mask, Cube Map
1x 1024 Decals Map

Type
Vehicle